Rigging is a process used in 3D computer graphics to create a skeletal structure that can be used to control the shape and movement of a character or object. This skeleton can then be rigged with controls that allow an animator to bring the character or object to life.
There are many different applications for rigging, but some of the most common uses include creating characters for animation, setting up mechanical objects for simulations, and creating complex shapes for special effects. Rigging can be a very complex process, but it is also essential for many types of 3D graphics.
Ultimately, rigging is the process of creating a skeletal structure that can be used to control the shape and movement of a character or object. This skeleton can then be rigged with controls that allow an animator to bring the character or object to life.
Rigging is commonly used in 3D computer graphics for two main purposes:
1) To create characters for animation
2) To set up mechanical objects for simulations
Both of these uses require the creation of a skeletal structure, which is then rigged with controls. The process of rigging can be quite complex, but it is essential for many types of 3D graphics.
Some common applications for rigging include:
1) Creating characters for animation
2) Setting up mechanical objects for simulations
3) Creating complex shapes for special effects
4) And more!